Modular Environment Assets
The base of the game consists of many custom modeled assets, that are used as building blocks to create levels. I decided what assets to use with a focus on good distribution between small, medium, and large ones. Each asset gives levels feel of detail and granularity or sense of scale.
Image: all game assets in one place
I started off with natural assets, that give the scene an organic feel and can be reused. They contain small pebbles near the cliff, small-sized rocks, large-sized rocks, small cliffs and huge cliffs.
Image: all natural assets
Image: level composed of natural assets
Then continued with hard surface assets and small physics assets. They give a player a sense of precision to contrast with natural assets and give urban environment details, they feature many indoor and outdoor assets of medium to small scale.
Images: Medium and small scale hard surface assets
Image: scene built from hard surface assets
Last ones were large city assets, to give levels sense of huge scale
Image: all city building assets
Image: level build from
Each of these asset types have their place in the game but ultimately, they shine the best when they are merged together